老专家个人网站,什么网站可以设计接单做,seo引擎优化软件,重庆seo推广方案静态加载类和资源#xff1a;指在编译时加载#xff0c;并且只能在构造函数中编写代码 .h
//增加所需组件的头文件
#include Components/SceneComponent.h //场景组件
#include Components/StaticMeshComponent.h //静态网格体组件
#include 指在编译时加载并且只能在构造函数中编写代码 .h
//增加所需组件的头文件
#include Components/SceneComponent.h //场景组件
#include Components/StaticMeshComponent.h //静态网格体组件
#include Components/BoxComponent.h //Box碰撞体组件
#include Components/AudioComponent.h //音频组件
#include Components/ChildActorComponent.h //子Actor组件
#include Particles/ParticleSystemComponent.h //粒子组件UCLASS()
class 工程名称_API AMyActor : public AActor
{//定义组件变量UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category MyComponent)class USceneComponent* MyScene;UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category MyComponent)class UStaticMeshComponent* MyMesh;UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category MyComponent)class UParticleSystemComponent* MyParticle;UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category MyComponent)class UBoxComponent* MyBox;UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category MyComponent)class UAudioComponent* MyAudio;//定义ChildActor组件类型变量UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category MyComponent)class UChildActorComponent* MyChildActor;.cpp
AMyActor::AMyActor() //注意是在这里实现不是BeginPlay、Tick
{// Set this actor to call Tick() every frame. You can turn this off to improve performance if you dont need it.PrimaryActorTick.bCanEverTick true;//初始化组件变量的值MyScene CreateDefaultSubobjectUSceneComponent(TEXT(MyScene));MyMesh CreateDefaultSubobjectUStaticMeshComponent(TEXT(MyMesh));MyParticle CreateDefaultSubobjectUParticleSystemComponent(TEXT(MyParticle));MyBox CreateDefaultSubobjectUBoxComponent(TEXT(MyBox));MyAudio CreateDefaultSubobjectUAudioComponent(TEXT(MyAudio));MyChildActor CreateDefaultSubobjectUChildActorComponent(TEXT(MyChildActor));//设置父子层级关系RootComponent MyScene;MyMesh-SetupAttachment(MyScene);MyParticle-SetupAttachment(MyScene);MyBox-SetupAttachment(MyScene);MyAudio-SetupAttachment(MyBox);MyChildActor-SetupAttachment(MyScene);//静态加载资源设置Component中的属性值static ConstructorHelpers::FObjectFinderUStaticMeshTempMesh(TEXT(/Script/Engine.StaticMesh/Game/StarterContent/Shapes/Shape_Cone.Shape_Cone)); //引用一个StaticMesh资产并存储到变量“TempStaticMesh”。FObjectFinder查找ObjectMyMesh-SetStaticMesh(TempMesh.Object); //调用“SetStaticMesh”的方法设置MyMesh组件的StaticMesh属性值static ConstructorHelpers::FObjectFinderUParticleSystemTempParticle(TEXT(/Script/Engine.ParticleSystem/Game/StarterContent/Particles/P_Fire.P_Fire)); MyParticle-SetTemplate(TempParticle.Object);static ConstructorHelpers::FObjectFinderUSoundWaveTempAudio(TEXT(/Script/Engine.SoundWave/Game/StarterContent/Audio/Collapse01.Collapse01)); MyAudio-SetSound(TempAudio.Object);//静态加载资类设置ChildActor组件中的ChildActorClass属性值static ConstructorHelpers::FClassFinderAActorTempActor(TEXT(/Script/Engine.Blueprint/Game/StarterContent/Blueprints/Blueprint_CeilingLight.Blueprint_CeilingLight_C)); //注意这里是FClassFinder查找Class。注意被引用的Actor要加后缀”_C“MyChildActor-SetChildActorClass(TempActor.Class); //注意这里是TempActor.Class
}