建免费网站长沙推广公司

上图是效果图,这里的时间和文字都是可以改的。
兄弟,我只能帮你到这了
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>I love you 傻 瓜!</title>
<link href="favicon.ico" rel="shortcut icon" />
<style>
body{overflow: hidden;margin: 0;
}
h1{position: fixed;top: 50%;left: 0;width: 100%;text-align: center;transform:translateY(-50%);font-family: 'Love Ya Like A Sister', cursive;font-size: 40px;color: #c70012;padding: 0 20px;
}
h1 span{font-size:20px;
}
</style></head>
<body>
<h1 id="h1"></h1>
<canvas></canvas> <!--canvas 画布--><script>
var canvas = document.querySelector("canvas"),ctx = canvas.getContext("2d");var ww,wh;function onResize(){ww = canvas.width = window.innerWidth;wh = canvas.height = window.innerHeight;
}ctx.strokeStyle = "red";
ctx.shadowBlur = 25;
ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";var precision = 100;
var hearts = [];
var mouseMoved = false;
function onMove(e){mouseMoved = true;if(e.type === "touchmove"){hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));}else{hearts.push(new Heart(e.clientX, e.clientY));hearts.push(new Heart(e.clientX, e.clientY));}
}var Heart = function(x,y){this.x = x || Math.random()*ww;this.y = y || Math.random()*wh;this.size = Math.random()*2 + 1;this.shadowBlur = Math.random() * 10;this.speedX = (Math.random()+0.2-0.6) * 8;this.speedY = (Math.random()+0.2-0.6) * 8;this.speedSize = Math.random()*0.05 + 0.01;this.opacity = 1;this.vertices = [];for (var i = 0; i < precision; i++) {var step = (i / precision - 0.5) * (Math.PI * 2);var vector = {x : (15 * Math.pow(Math.sin(step), 3)),y : -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step)) }this.vertices.push(vector);}
}Heart.prototype.draw = function(){this.size -= this.speedSize;this.x += this.speedX;this.y += this.speedY;ctx.save();ctx.translate(-1000,this.y);ctx.scale(this.size, this.size);ctx.beginPath();for (var i = 0; i < precision; i++) {var vector = this.vertices[i];ctx.lineTo(vector.x, vector.y);}ctx.globalAlpha = this.size;ctx.shadowBlur = Math.round((3 - this.size) * 10);ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";ctx.shadowOffsetX = this.x + 1000;ctx.globalCompositeOperation = "screen"ctx.closePath();ctx.fill()ctx.restore();
};function render(a){requestAnimationFrame(render);hearts.push(new Heart())ctx.clearRect(0,0,ww,wh);for (var i = 0; i < hearts.length; i++) {hearts[i].draw();if(hearts[i].size <= 0){hearts.splice(i,1);i--;}}
}onResize();
window.addEventListener("mousemove", onMove);
window.addEventListener("touchmove", onMove);
window.addEventListener("resize", onResize);
requestAnimationFrame(render);window.function starttime(){time(h1,'2018,12,23'); // 在一起的时间ptimer = setTimeout(starttime,1000); // 添加计时器
}function time(obj,futimg){var nowtime = new Date().getTime(); // 现在时间转换为时间戳var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳var msec = nowtime-futruetime; // 毫秒 未来时间-现在时间var time = (msec/1000); // 毫秒/1000var day = parseInt(time/86400); // 天 24*60*60*1000 var hour = parseInt(time/3600)-24*day; // 小时 60*60 总小时数-过去的2小时数=现在的小时数 var minute = parseInt(time%3600/60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数var second = parseInt(time%60); // 以60秒为一整份 取余 剩下秒数
// console.log(hour+":"+minute+":"+second)
// alert(hour)obj.innerHTML="高级呀!<br>(哈哈,好激动!)<br>咱们在一起已经:<br>"+day+"天"+hour+"小时"+minute+"分"+second+"秒"+"了<br><span>一时间不知从哪说起,真爱就来了,我们要好好把握哦(么么哒/)。<br>不管面临多大的压力,不管前面的路如何崎岖.<br>不管经历过什么,我依然坚信最浪漫的事就是和你一起慢慢变老.<br>与你相识是一种缘,与你相恋是一种美,与你相伴是一种福.<br>相信中间的计时器,将永远继续下去,直至数据溢出!!!</span>"return true;}
</script></body>
</html>
新建文本文件,更改后缀名为html,双击即可进入网页。。。完成
