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网站建设合同注意点,自制网页,wordpress评论ip,湖北长欣建设有限公司网站目录 1 背景1.1 题目描述1.2 输入描述1.3 输出描述1.4 输入示例1.5 输出示例 2 简单工厂模式3 工厂方法模式4 思考4.1 改进工厂方法模式 1 背景 题目源自:【设计模式专题之工厂方法模式】2.积木工厂 1.1 题目描述 小明家有两个工厂,一个用于生产圆形积木…

目录

  • 1 背景
    • 1.1 题目描述
    • 1.2 输入描述
    • 1.3 输出描述
    • 1.4 输入示例
    • 1.5 输出示例
  • 2 简单工厂模式
  • 3 工厂方法模式
  • 4 思考
    • 4.1 改进工厂方法模式

1 背景

题目源自:【设计模式专题之工厂方法模式】2.积木工厂

1.1 题目描述

小明家有两个工厂,一个用于生产圆形积木,一个用于生产方形积木,请你帮他设计一个积木工厂系统,记录积木生产的信息。

1.2 输入描述

输入的第一行是一个整数 N(1 ≤ N ≤ 100),表示生产的次数。
接下来的 N 行,每行输入一个字符串和一个整数,字符串表示积木的类型。积木类型分为 “Circle” 和 “Square” 两种。整数表示该积木生产的数量

1.3 输出描述

对于每个积木,输出一行字符串表示该积木的信息。

1.4 输入示例

3
Circle 1
Square 2
Circle 1

1.5 输出示例

Circle Block
Square Block
Square Block
Circle Block

2 简单工厂模式

  • 一个工厂生产多个对象。
    • (1)抽象对象【通过接口进行抽象】
    • (2)具体对象【通过类实现接口】
    • (3)具体工厂
  • 代码示例:
public class Main {public static void main(String[] args) {ShapeFactorySystem shapeFactorySystem = new ShapeFactorySystem(new SimpleShapeFactory());Scanner scanner = new Scanner(System.in);int count = Integer.parseInt(scanner.nextLine());for (int i = 0; i < count; i++) {String line = scanner.nextLine();String[] parts = line.split(" ");String type = parts[0];shapeFactorySystem.produce(type, Integer.parseInt(parts[1]));}}
}interface Shape {void draw(int n);
}class Circle implements Shape {public void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("Circle Block");}}
}class Square implements Shape {@Overridepublic void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("Square Block");}}
}class SimpleShapeFactory {public Shape createShape(String type) {if ("Circle".equals(type)) {return new Circle();} else if ("Square".equals(type)) {return new Square();} else {throw new RuntimeException("Unknown type");}}
}class ShapeFactorySystem {private SimpleShapeFactory simpleShapeFactory;public ShapeFactorySystem(SimpleShapeFactory simpleShapeFactory) {this.simpleShapeFactory = simpleShapeFactory;}public void produce(String type, int n) {Shape shape = simpleShapeFactory.createShape(type);shape.draw(n);}
}

3 工厂方法模式

  • 和简单工厂不同的是,不同对象的生产工厂也不同。
  • 代码示例:
public class Main {public static void main(String[] args) {ShapeFactorySystem shapeFactorySystem = new ShapeFactorySystem(new CircleFactory(), new SquareFactory());Scanner scanner = new Scanner(System.in);int count = Integer.parseInt(scanner.nextLine());for (int i = 0; i < count; i++) {String line = scanner.nextLine();String[] parts = line.split(" ");String type = parts[0];shapeFactorySystem.produce(type, Integer.parseInt(parts[1]));}}
}interface Shape {void draw(int n);
}class Circle implements Shape {public void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("Circle Block");}}
}class Square implements Shape {@Overridepublic void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("Square Block");}}
}interface ShapeFactory {Shape createShape(String type);
}class CircleFactory implements ShapeFactory {@Overridepublic Shape createShape(String type) {return new Circle();}
}class SquareFactory implements ShapeFactory {@Overridepublic Shape createShape(String type) {return new Square();}
}class ShapeFactorySystem {private ShapeFactory circleFactory;private ShapeFactory squareFactory;public ShapeFactorySystem(ShapeFactory circleFactory, ShapeFactory squareFactory) {this.circleFactory = circleFactory;this.squareFactory = squareFactory;}public void produce(String type, int n) {Shape shape;if ("Circle".equals(type)) {shape = circleFactory.createShape(type);} else if ("Square".equals(type)) {shape = squareFactory.createShape(type);} else {throw new RuntimeException("Unknown type");}shape.draw(n);}
}

4 思考

  • 从这个例子中,看不出工厂方法模式比简单工厂模式好在哪里。
  • 假设需求变化了,需要增加一种类型,那么,对于简单工厂模式,只要修改:
// 新增类
class xxx implements Shape {@Overridepublic void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("xxx Block");}}
}// 修改方法
class SimpleShapeFactory {public Shape createShape(String type) {if ("Circle".equals(type)) {return new Circle();} else if ("Square".equals(type)) {return new Square();} else if (xxx.equals(type)) {...} else {throw new RuntimeException("Unknown type");}}
}
  • 但是对应用层代码(main方法)不需要做任何改动。这反而更好。
  • 对于简单工厂模式,要修改:
// 修改应用层代码
public static void main(String[] args) {ShapeFactorySystem shapeFactorySystem = new ShapeFactorySystem(new CircleFactory(), new SquareFactory(), xxx);Scanner scanner = new Scanner(System.in);int count = Integer.parseInt(scanner.nextLine());for (int i = 0; i < count; i++) {String line = scanner.nextLine();String[] parts = line.split(" ");String type = parts[0];shapeFactorySystem.produce(type, Integer.parseInt(parts[1]));}
}// 新增类
class xxx implements Shape {@Overridepublic void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("xxx Block");}}
}// 新增类
class xxxFactory implements ShapeFactory {...
}class ShapeFactorySystem {private ShapeFactory circleFactory;private ShapeFactory squareFactory;private xxxFactory ...;public ShapeFactorySystem(ShapeFactory circleFactory, ShapeFactory squareFactory, xxxFactory ...) {this.circleFactory = circleFactory;this.squareFactory = squareFactory;...}public void produce(String type, int n) {Shape shape;if ("Circle".equals(type)) {shape = circleFactory.createShape(type);} else if ("Square".equals(type)) {shape = squareFactory.createShape(type);} else if (xxx) {...} else {throw new RuntimeException("Unknown type");}shape.draw(n);}
}
  • 真麻烦啊。

4.1 改进工厂方法模式

  • 代码示例:
public class Main {public static void main(String[] args) {ShapeFactorySystem shapeFactorySystem = ShapeFactorySystem.getSingleton();Scanner scanner = new Scanner(System.in);int count = Integer.parseInt(scanner.nextLine());for (int i = 0; i < count; i++) {String line = scanner.nextLine();String[] parts = line.split(" ");String type = parts[0];shapeFactorySystem.produce(type, Integer.parseInt(parts[1]));}}
}interface Shape {void draw(int n);
}class Circle implements Shape {public void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("Circle Block");}}
}class Square implements Shape {@Overridepublic void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("Square Block");}}
}interface ShapeFactory {Shape createShape();
}class CircleFactory implements ShapeFactory {@Overridepublic Shape createShape() {return new Circle();}
}class SquareFactory implements ShapeFactory {@Overridepublic Shape createShape() {return new Square();}
}class ShapeFactorySystem {private static final Map<ShapeType, ShapeFactory> shapeFactoryMap = new HashMap<>();private static ShapeFactorySystem shapeFactorySystem;private ShapeFactorySystem() {shapeFactoryMap.put(ShapeType.CIRCLE, new CircleFactory());shapeFactoryMap.put(ShapeType.SQUARE, new SquareFactory());}public static ShapeFactorySystem getSingleton() {if (shapeFactorySystem == null) {synchronized (ShapeFactorySystem.class) {if (shapeFactorySystem == null) {shapeFactorySystem = new ShapeFactorySystem();}}}return shapeFactorySystem;}private ShapeFactory acquireShapeFactory(ShapeType type) {return shapeFactoryMap.get(type);}public void produce(String type, int n) {ShapeFactory shapeFactory = acquireShapeFactory(ShapeType.of(type));Shape shape = shapeFactory.createShape();shape.draw(n);}
}enum ShapeType {CIRCLE("Circle"), SQUARE("Square");private String value;private ShapeType(String value) {this.value = value;}private String getValue() {return value;}public static ShapeType of(String value) {for (ShapeType shapeType : ShapeType.values()) {if (shapeType.getValue().equals(value)) {return shapeType;}}// 如果没有找到匹配的枚举对象,可以抛出一个异常或返回nullthrow new IllegalArgumentException("Unknown ShapeType: " + value);}
}

多线程场景下,不能用HashMap。

  • 如果新增一种类型:
// 新增类
class xxx implements Shape {@Overridepublic void draw(int n) {for (int i = 0; i < n; i++) {System.out.println("xxx Block");}}
}// 新增类
class xxxFactory implements ShapeFactory {@Overridepublic Shape createShape() {return new xxx();}
}// 修改方法(不修改之前代码,新增语句)
private ShapeFactorySystem() {shapeFactoryMap.put(ShapeType.CIRCLE, new CircleFactory());shapeFactoryMap.put(ShapeType.SQUARE, new SquareFactory());
}// 不修改之前的代码,加一个枚举对象
enum ShapeType {CIRCLE("Circle"), SQUARE("Square"), xxx;...
}
  • 当然了,通过map + enum这种改进也可以应用到简单工厂模式中。
  • 不过,当创建对象变得复杂时,简单工厂模式就难以应用对了:
class SimpleShapeFactory {public Shape createShape(String type) {if ("Circle".equals(type)) {return new Circle(); // 简单对象} else if ("Square".equals(type)) {return new Square(); // 简单对象} else {throw new RuntimeException("Unknown type");}}
}
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