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某网络公司网站源码 蓝色建站企业网站源码,北京网站优化经理,如何做网站搬运工赚钱,专业团队原版视频HGE游戏引擎是一个基于directX的游戏引擎#xff0c;它的渲染及逻辑是基于帧回调的框架模式#xff0c;其提供一些基本的图像操作和输入控制功能。 项目如图#xff1a; fontconv测试代码#xff08;参数二#xff1a;文件路径#xff09;#xff1a; int main(int ar…HGE游戏引擎是一个基于directX的游戏引擎它的渲染及逻辑是基于帧回调的框架模式其提供一些基本的图像操作和输入控制功能。 项目如图 fontconv测试代码参数二文件路径 int main(int argc, char* argv[]) {HANDLE hSearch;WIN32_FIND_DATA SearchData;int nfiles0;bool donefalse;char *buf, filename[256];filelist *newFile, *nextFile;printf(\nHGE Font 1.XX - 1.6 converter\nCopyright (C) 2003-2006, Relish Games\n\n);if(argc!2){printf(Usage: FONTCONV.EXE wildcard\n\n);printf(All files found by the specified wildcard will\n);printf(be automatically converted to newer format. Bitmap files\n);printf(should be available along with font description files.\n\n);return 0;}else{hSearchFindFirstFile(argv[1], SearchData);nextFile0;for(;;){if(hSearchINVALID_HANDLE_VALUE || done){FindClose(hSearch);break;}if(!(SearchData.dwFileAttributes FILE_ATTRIBUTE_DIRECTORY)){strcpy(filename, argv[1]);bufstrrchr(filename, \\);if(!buf) buffilename; else buf;strcpy(buf,SearchData.cFileName);newFilenew filelist;strcpy(newFile-filename,filename);newFile-next0;if(nextFile) nextFile-nextnewFile;else filesnewFile;nextFilenewFile;}done!FindNextFile(hSearch, SearchData);}hgehgeCreate(HGE_VERSION);hge-System_SetState(HGE_USESOUND, false);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, 640);hge-System_SetState(HGE_SCREENHEIGHT, 480);if(!hge-System_Initiate()){hge-Release();printf(\nCant initiate HGE.\n\n,nfiles);return 0;}newFilefiles;while(newFile){if(convert(newFile-filename)) nfiles;nextFilenewFile-next;delete newFile;newFilenextFile;}hge-System_Shutdown();hge-Release();printf(\n%d file(s) successfully converted.\n\n,nfiles);return 0;} } 效果如图 fonted测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {hge hgeCreate(HGE_VERSION);hge-System_SetState(HGE_INIFILE, fonted.ini);hge-System_SetState(HGE_LOGFILE, fonted.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Bitmap Font Builder);hge-System_SetState(HGE_SCREENWIDTH, 800);hge-System_SetState(HGE_SCREENHEIGHT, 600);hge-System_SetState(HGE_SCREENBPP, 32);hge-System_SetState(HGE_USESOUND, false);if(hge-Ini_GetInt(HGE, FullScreen,0)) hge-System_SetState(HGE_WINDOWED, false);else hge-System_SetState(HGE_WINDOWED, true);if(hge-System_Initiate()){InitEditor();hge-System_Start();DoneEditor();}else MessageBox(NULL, hge-System_GetErrorMessage(), Error, MB_OK | MB_ICONERROR | MB_TASKMODAL);hge-System_Shutdown();hge-Release();return 0; } 效果如图 hge 和hgehelp是引擎动态库~ particleed测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {hge hgeCreate(HGE_VERSION);hge-System_SetState(HGE_INIFILE, particleed.ini);hge-System_SetState(HGE_LOGFILE, particleed.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Particle Systems Editor);hge-System_SetState(HGE_SCREENWIDTH, 800);hge-System_SetState(HGE_SCREENHEIGHT, 600);hge-System_SetState(HGE_SCREENBPP, 32);hge-System_SetState(HGE_USESOUND, false);if(hge-Ini_GetInt(HGE, FullScreen,0)) hge-System_SetState(HGE_WINDOWED, false);else hge-System_SetState(HGE_WINDOWED, true);if(hge-System_Initiate()){InitEditor();hge-System_Start();DoneEditor();}else MessageBox(NULL, hge-System_GetErrorMessage(), Error, MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);hge-System_Shutdown();hge-Release();return 0; } 效果如图 pngopt测试代码 int main(int argc, char* argv[]) {HANDLE hSearch;WIN32_FIND_DATA SearchData;int nfiles0;bool donefalse;char *buf, filename[256];filelist *newFile, *nextFile;printf(\nPNG Optimizer v0.2\nCopyright (C) 2003-2008, Relish Games\n\n);if(argc!2){printf(Usage: PNGOPT.EXE wildcard\n\n);printf(The image data of all files found by the specified wildcard\n);printf(will be expanded beneath the alpha channel boundary.\n);printf(So images will render without artifacts when scaled, stretched,\n);printf(rotated or rendered into not integer coordinates.\n\n);return 0;}else{hSearchFindFirstFile(argv[1], SearchData);nextFile0;for(;;){if(hSearchINVALID_HANDLE_VALUE || done){FindClose(hSearch);break;}if(!(SearchData.dwFileAttributes FILE_ATTRIBUTE_DIRECTORY)){strcpy(filename, argv[1]);bufstrrchr(filename, \\);if(!buf) buffilename; else buf;strcpy(buf,SearchData.cFileName);newFilenew filelist;strcpy(newFile-filename,filename);newFile-next0;if(nextFile) nextFile-nextnewFile;else filesnewFile;nextFilenewFile;}done!FindNextFile(hSearch, SearchData);}hgehgeCreate(HGE_VERSION);hge-System_SetState(HGE_USESOUND, false);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, 320);hge-System_SetState(HGE_SCREENHEIGHT, 200);hge-System_SetState(HGE_SHOWSPLASH, false);if(!hge-System_Initiate()){hge-Release();printf(\nCant initiate HGE.\n\n,nfiles);return 0;}newFilefiles;while(newFile){if(convert(newFile-filename)) nfiles;nextFilenewFile-next;delete newFile;newFilenextFile;}hge-System_Shutdown();hge-Release();printf(\n%d image(s) successfully optimized.\n\n,nfiles);return 0;} } 效果如图(没有参数) hge_tut01测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {// Here we use global pointer to HGE interface.// Instead you may use hgeCreate() every// time you need access to HGE. Just be sure to// have a corresponding hge-Release()// for each call to hgeCreate()hge hgeCreate(HGE_VERSION);// Set our frame functionhge-System_SetState(HGE_FRAMEFUNC, FrameFunc);// Set the window titlehge-System_SetState(HGE_TITLE, HGE Tutorial 01 - Minimal HGE application);// Run in windowed mode// Default window size is 800x600hge-System_SetState(HGE_WINDOWED, true);// Dont use BASS for soundhge-System_SetState(HGE_USESOUND, false);// Tries to initiate HGE with the states set.// If something goes wrong, false is returned// and more specific description of what have// happened can be read with System_GetErrorMessage().if(hge-System_Initiate()){// Starts running FrameFunc().// Note that the execution stops here// until true is returned from FrameFunc().hge-System_Start();}else{ // If HGE initialization failed show error messageMessageBox(NULL, hge-System_GetErrorMessage(), Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);}// Now ESC has been pressed or the user// has closed the window by other means.// Restore video mode and free// all allocated resourceshge-System_Shutdown();// Release the HGE interface.// If there are no more references,// the HGE object will be deleted.hge-Release();return 0; } 效果 hge_tut02测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {// Get HGE interfacehge hgeCreate(HGE_VERSION);// Set up log file, frame function, render function and window titlehge-System_SetState(HGE_LOGFILE, hge_tut02.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Tutorial 02 - Using input, sound and rendering);// Set up video modehge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, 800);hge-System_SetState(HGE_SCREENHEIGHT, 600);hge-System_SetState(HGE_SCREENBPP, 32);if(hge-System_Initiate()){// Load sound and texturesndhge-Effect_Load(menu.wav);quad.texhge-Texture_Load(particles.png);if(!snd || !quad.tex){// If one of the data files is not found, display// an error message and shutdown.MessageBox(NULL, Cant load MENU.WAV or PARTICLES.PNG, Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);hge-System_Shutdown();hge-Release();return 0;}// Set up quad which we will use for rendering spritequad.blendBLEND_ALPHAADD | BLEND_COLORMUL | BLEND_ZWRITE;for(int i0;i4;i){// Set up z-coordinate of verticesquad.v[i].z0.5f;// Set up color. The format of DWORD col is 0xAARRGGBBquad.v[i].col0xFFFFA000;}// Set up quads texture coordinates.// 0,0 means top left corner and 1,1 -// bottom right corner of the texture.quad.v[0].tx96.0/128.0; quad.v[0].ty64.0/128.0; quad.v[1].tx128.0/128.0; quad.v[1].ty64.0/128.0; quad.v[2].tx128.0/128.0; quad.v[2].ty96.0/128.0; quad.v[3].tx96.0/128.0; quad.v[3].ty96.0/128.0; // Lets rock now!hge-System_Start();// Free loaded texture and soundhge-Texture_Free(quad.tex);hge-Effect_Free(snd);}else MessageBox(NULL, hge-System_GetErrorMessage(), Error, MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);// Clean up and shutdownhge-System_Shutdown();hge-Release();return 0; }效果如图(鼠标可以操作中间的圈圈) hge_tut03测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {hge hgeCreate(HGE_VERSION);hge-System_SetState(HGE_LOGFILE, hge_tut03.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Tutorial 03 - Using helper classes);hge-System_SetState(HGE_FPS, 100);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, 800);hge-System_SetState(HGE_SCREENHEIGHT, 600);hge-System_SetState(HGE_SCREENBPP, 32);if(hge-System_Initiate()) {// Load sound and texturesndhge-Effect_Load(menu.wav);texhge-Texture_Load(particles.png);if(!snd || !tex){// If one of the data files is not found, display// an error message and shutdown.MessageBox(NULL, Cant load one of the following files:\nMENU.WAV, PARTICLES.PNG, FONT1.FNT, FONT1.PNG, TRAIL.PSI, Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);hge-System_Shutdown();hge-Release();return 0;}// Create and set up a spritesprnew hgeSprite(tex, 96, 64, 32, 32);spr-SetColor(0xFFFFA000);spr-SetHotSpot(16,16);// Load a fontfntnew hgeFont(font1.fnt);// Create and set up a particle systemsptnew hgeSprite(tex, 32, 32, 32, 32);spt-SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_NOZWRITE);spt-SetHotSpot(16,16);parnew hgeParticleSystem(trail.psi,spt);par-Fire();// Lets rock now!hge-System_Start();// Delete created objects and free loaded resourcesdelete par;delete fnt;delete spt;delete spr;hge-Texture_Free(tex);hge-Effect_Free(snd);}// Clean up and shutdownhge-System_Shutdown();hge-Release();return 0; }效果如图影艳 hge_tut04测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {hge hgeCreate(HGE_VERSION);hge-System_SetState(HGE_LOGFILE, hge_tut04.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_GFXRESTOREFUNC, GfxRestoreFunc);hge-System_SetState(HGE_TITLE, HGE Tutorial 04 - Using render targets);hge-System_SetState(HGE_FPS, 100);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, 800);hge-System_SetState(HGE_SCREENHEIGHT, 600);hge-System_SetState(HGE_SCREENBPP, 32);tar0;target0;if(hge-System_Initiate()) {sndhge-Effect_Load(menu.wav);texhge-Texture_Load(particles.png);if(!snd || !tex){// If one of the data files is not found, display// an error message and shutdown.MessageBox(NULL, Cant load one of the following files:\nMENU.WAV, PARTICLES.PNG, FONT1.FNT, FONT1.PNG, TRAIL.PSI, Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);hge-System_Shutdown();hge-Release();return 0;}sprnew hgeSprite(tex, 96, 64, 32, 32);spr-SetColor(0xFFFFA000);spr-SetHotSpot(16,16);fntnew hgeFont(font1.fnt);sptnew hgeSprite(tex, 32, 32, 32, 32);spt-SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_NOZWRITE);spt-SetHotSpot(16,16);parnew hgeParticleSystem(trail.psi,spt);par-Fire();// Create a render target and a sprite for ittargethge-Target_Create(512,512,false);tarnew hgeSprite(hge-Target_GetTexture(target),0,0,512,512);tar-SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_NOZWRITE);// Lets rock now!hge-System_Start();// Delete created objects and free loaded resourcesdelete par;delete fnt;delete spt;delete spr;delete tar;hge-Target_Free(target);hge-Texture_Free(tex);hge-Effect_Free(snd);}// Clean up and shutdownhge-System_Shutdown();hge-Release();return 0; } 效果如图 hge_tut05测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {hge hgeCreate(HGE_VERSION);hge-System_SetState(HGE_LOGFILE, hge_tut05.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Tutorial 05 - Using distortion mesh);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, 800);hge-System_SetState(HGE_SCREENHEIGHT, 600);hge-System_SetState(HGE_SCREENBPP, 32);hge-System_SetState(HGE_USESOUND, false);if(hge-System_Initiate()) {// Load sound and texturetexhge-Texture_Load(texture.jpg);if(!tex){// If one of the data files is not found, display// an error message and shutdown.MessageBox(NULL, Cant load TEXTURE.JPG, Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);hge-System_Shutdown();hge-Release();return 0;}// Create a distortion meshdisnew hgeDistortionMesh(nCols, nRows);dis-SetTexture(tex);dis-SetTextureRect(0,0,512,512);dis-SetBlendMode(BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_ZWRITE);dis-Clear(0xFF000000);// Load a fontfntnew hgeFont(font1.fnt);// Lets rock now!hge-System_Start();// Delete created objects and free loaded resourcesdelete fnt;delete dis;hge-Texture_Free(tex);}// Clean up and shutdownhge-System_Shutdown();hge-Release();return 0; }效果如图图片有波动 hge_tut06测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {hge hgeCreate(HGE_VERSION);hge-System_SetState(HGE_LOGFILE, hge_tut06.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Tutorial 06 - Creating menus);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, 800);hge-System_SetState(HGE_SCREENHEIGHT, 600);hge-System_SetState(HGE_SCREENBPP, 32);if(hge-System_Initiate()){// Load sound and texturesquad.texhge-Texture_Load(bg.png);texhge-Texture_Load(cursor.png);sndhge-Effect_Load(menu.wav);if(!quad.tex || !tex || !snd){// If one of the data files is not found, display// an error message and shutdown.MessageBox(NULL, Cant load BG.PNG, CURSOR.PNG or MENU.WAV, Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);hge-System_Shutdown();hge-Release();return 0;}// Set up the quad we will use for background animationquad.blendBLEND_ALPHABLEND | BLEND_COLORMUL | BLEND_NOZWRITE;for(int i0;i4;i){// Set up z-coordinate of verticesquad.v[i].z0.5f;// Set up color. The format of DWORD col is 0xAARRGGBBquad.v[i].col0xFFFFFFFF;}quad.v[0].x0; quad.v[0].y0; quad.v[1].x800; quad.v[1].y0; quad.v[2].x800; quad.v[2].y600; quad.v[3].x0; quad.v[3].y600; // Load the font, create the cursor spritefntnew hgeFont(font1.fnt);sprnew hgeSprite(tex,0,0,32,32);// Create and initialize the GUIguinew hgeGUI();gui-AddCtrl(new hgeGUIMenuItem(1,fnt,snd,400,200,0.0f,Play));gui-AddCtrl(new hgeGUIMenuItem(2,fnt,snd,400,240,0.1f,Options));gui-AddCtrl(new hgeGUIMenuItem(3,fnt,snd,400,280,0.2f,Instructions));gui-AddCtrl(new hgeGUIMenuItem(4,fnt,snd,400,320,0.3f,Credits));gui-AddCtrl(new hgeGUIMenuItem(5,fnt,snd,400,360,0.4f,Exit));gui-SetNavMode(HGEGUI_UPDOWN | HGEGUI_CYCLED);gui-SetCursor(spr);gui-SetFocus(1);gui-Enter();// Lets rock now!hge-System_Start();// Delete created objects and free loaded resourcesdelete gui;delete fnt;delete spr;hge-Effect_Free(snd);hge-Texture_Free(tex);hge-Texture_Free(quad.tex);}// Clean up and shutdownhge-System_Shutdown();hge-Release();return 0; }效果如图 hge_tut07测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {int i;hge hgeCreate(HGE_VERSION);// Set desired system states and initialize HGEhge-System_SetState(HGE_LOGFILE, hge_tut07.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Tutorial 07 - Thousand of Hares);hge-System_SetState(HGE_USESOUND, false);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, SCREEN_WIDTH);hge-System_SetState(HGE_SCREENHEIGHT, SCREEN_HEIGHT);hge-System_SetState(HGE_SCREENBPP, 32);if(hge-System_Initiate()){// Load texturesbgtexhge-Texture_Load(bg2.png);texhge-Texture_Load(zazaka.png);if(!bgtex || !tex){// If one of the data files is not found,// display an error message and shutdownMessageBox(NULL, Cant load BG2.PNG or ZAZAKA.PNG, Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);hge-System_Shutdown();hge-Release();return 0;}// Load font, create spritesfntnew hgeFont(font2.fnt);sprnew hgeSprite(tex,0,0,64,64);spr-SetHotSpot(32,32);bgsprnew hgeSprite(bgtex,0,0,800,600);bgspr-SetBlendMode(BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE);bgspr-SetColor(0xFF000000,0);bgspr-SetColor(0xFF000000,1);bgspr-SetColor(0xFF000040,2);bgspr-SetColor(0xFF000040,3);// Initialize objects listpObjectsnew sprObject[MAX_OBJECTS];nObjects1000;for(i0;iMAX_OBJECTS;i){pObjects[i].xhge-Random_Float(0,SCREEN_WIDTH);pObjects[i].yhge-Random_Float(0,SCREEN_HEIGHT);pObjects[i].dxhge-Random_Float(-200,200);pObjects[i].dyhge-Random_Float(-200,200);pObjects[i].scalehge-Random_Float(0.5f,2.0f);pObjects[i].dscalehge-Random_Float(-1.0f,1.0f);pObjects[i].rothge-Random_Float(0,M_PI*2);pObjects[i].drothge-Random_Float(-1.0f,1.0f);}SetBlend(0);// Lets rock now!hge-System_Start();// Delete created objects and free loaded resourcesdelete[] pObjects;delete fnt;delete spr;delete bgspr;hge-Texture_Free(tex);hge-Texture_Free(bgtex);}// Clean up and shutdownhge-System_Shutdown();hge-Release();return 0; }效果如图 hge_tut08测试代码 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {hge hgeCreate(HGE_VERSION);// Set desired system states and initialize HGEhge-System_SetState(HGE_LOGFILE, hge_tut08.log);hge-System_SetState(HGE_FRAMEFUNC, FrameFunc);hge-System_SetState(HGE_RENDERFUNC, RenderFunc);hge-System_SetState(HGE_TITLE, HGE Tutorial 08 - The Big Calm);hge-System_SetState(HGE_USESOUND, false);hge-System_SetState(HGE_WINDOWED, true);hge-System_SetState(HGE_SCREENWIDTH, SCREEN_WIDTH);hge-System_SetState(HGE_SCREENHEIGHT, SCREEN_HEIGHT);hge-System_SetState(HGE_SCREENBPP, 32);if(hge-System_Initiate()){fntnew hgeFont(font2.fnt);if(!InitSimulation()){// If one of the data files is not found, display an error message and shutdownMessageBox(NULL, Cant load resources. See log for details., Error, MB_OK | MB_ICONERROR | MB_APPLMODAL);hge-System_Shutdown();hge-Release();return 0;}hge-System_Start();DoneSimulation();delete fnt;}hge-System_Shutdown();hge-Release();return 0; } 效果如图 学习的目标是成熟~~~~
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